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Civ 4 caveman 2 cosmos
Civ 4 caveman 2 cosmos






civ 4 caveman 2 cosmos civ 4 caveman 2 cosmos

Surround and Destroy: Enemy units who have nowhere to retreat because all adjacent tiles they could move to are occupied by your forces will take a hefty combat penalty.

civ 4 caveman 2 cosmos

Multiple Research: if research is queued extra research points after one research is finished won't be lost. Multiple Production: If there are enough shields in one turn to build multiples of a give unit more than one will be built Let me point out some of the new features I enabled and game settings: As for Boudica of the Celts as an AI player, I need a redhead Civ leader to make the mandatory tranny jokes later. Don't worry, I'll try to avoid conflict(IT'S IMPOSSIBLE TO TOTALLY AVOID COMBAT IN CIVILIZATION IV) as a means of reaching the more interesting victories(which you'll discover in very late updates) because stone age conquest isn't the most interesting thing to show and I did set water cover lower to have more workable tiles and more expansion for all player.Īs the title hints, I'll be playing with the Jews, led by their most infamous Zionist Agent. Unfortunately the mod instability is such that I decided to run the game on a tiny map. I never really played this mod throughly thus this will be a partly blind LP. One of the best mods, and best gaming experiences, for me.To keep my tradition of running two simultaneous LPs no matter what, because for every somewhat serious LP I need a not so serious one to keep the balance and primarily because although good and far more interesting than vanilla this mod is very crash-ridden and thus by showing its new features I'll be saving you from the pain of enduring its crashes, I decided to give it a try.

civ 4 caveman 2 cosmos

On many occassions I have encounted an AI Great Hunter crawling across the map carrying a load of subdued animals, which a human would have taken back to a city for butchering or turning into myth buildings for science. Human players should be better than the AI at hunting. In the prehistoric era, hunting animals will improve food, hammer and science growth. The human player will generally have higher skills with units and get more value from unit activity compared to the AI. Read, watch, experiment, but if a strategy does not work for you it may be because of the settings.Īlso, slower game speeds allow for more turns of unit movement between tech and building advances. There are so many options and settings in C2C, and while I may think I have a beautiful opening strategy, it is likely dependent on my preferred settings. One comment for newcomers is to note the settings selected when reading strategies or watching Let's Play videos. I have 1,000's of hours on C2C outside of Steam.








Civ 4 caveman 2 cosmos